Difference between revisions of "Category:Actor Value Functions"
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imported>JOG m |
imported>JOG m |
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|[[GetBaseActorValue]] / [[GetBaseActorValue|GetBaseAv]] | |[[GetBaseActorValue]] / [[GetBaseActorValue|GetBaseAv]] | ||
|<center>-</center> | |<center>-</center> | ||
|- | |||
|'''Set''' the stat's '''base value''' to a specific number | |||
(before any other modifiers apply) | |||
|[[SetActorValue]] / [[SetActorValue|SetAv]] | |||
|<center><font color="Blue">Blue</font></center> | |||
<center> ("Unmodified")</center> | |||
|- | |- | ||
|'''Get''' the '''current''' ingame value | |'''Get''' the '''current''' ingame value | ||
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|[[GetActorValue]] / [[GetActorValue|GetAv]] | |[[GetActorValue]] / [[GetActorValue|GetAv]] | ||
|<center>-</center> | |<center>-</center> | ||
|- | |- | ||
|'''Set''' the '''current''' ingame value to a specific number | |'''Set''' the '''current''' ingame value to a specific number |
Revision as of 10:06, 14 June 2006
There are several functions to access and modify an actor's stats.
Usage | ||
---|---|---|
Get the unmodified base value
(At full health without any modifiers) |
GetBaseActorValue / GetBaseAv | |
Set the stat's base value to a specific number
(before any other modifiers apply) |
SetActorValue / SetAv | |
Get the current ingame value
(Including damage and all magical modifiers) |
GetActorValue / GetAv | |
Set the current ingame value to a specific number
(Including damage and magical modifiers) |
ForceActorValue / ForceAv | |
Add a certain value to the current value
(In addition to damage and magical modifiers) |
ModActorValue / ModAv |
Notes:
- The value you see in game is the base value plus three modifiers:
- Game Modifier used for "permanent" effects such as Damage and Restore.
- Magic Modifier used for used for "temporary", dispellable magic-effects such as Drain and Fortify.
- Script Modifier used for "temporary" non-dispellable scripted-effects like blessings and curses. ModActorValue changes only the script modifier.
- Changes done by these functions can't be undone by ingame means like natural healing or magic. You need to undo them by script.
- In a script these Functions behave like described above, in the console they show a different behavior because they were used by Bethesda for testing purposes. See the explanations for ModActorValue.
Subcategories
This category has the following 3 subcategories, out of 3 total.
A
C
O
Pages in category "Actor Value Functions"
The following 55 pages are in this category, out of 55 total.