Difference between revisions of "Category:Actor Value Functions"
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imported>JOG m |
imported>JOG (ModAV2) |
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Line 32: | Line 32: | ||
(In addition to damage and magical modifiers) | (In addition to damage and magical modifiers) | ||
|[[ModActorValue]] / [[ModActorValue|ModAv]] | |[[ModActorValue]] / [[ModActorValue|ModAv]] | ||
|<center><font color="Red">Red</font> / <font color="Green">Green</font></center> | |||
<center>("Modified")</center> | |||
|- | |||
|'''Damage''' or '''Restore''' the '''current value''' | |||
|[[ModActorValue2]] / [[ModActorValue2|ModAv2]] | |||
; (OBSE) | |||
|<center><font color="Red">Red</font> / <font color="Green">Green</font></center> | |<center><font color="Red">Red</font> / <font color="Green">Green</font></center> | ||
<center>("Modified")</center> | <center>("Modified")</center> | ||
|} | |} | ||
Revision as of 04:04, 30 August 2006
There are several functions to access and modify an actor's stats.
Usage | ||
---|---|---|
Get the unmodified base value
(At full health without any modifiers) |
GetBaseActorValue / GetBaseAv | |
Set the stat's base value to a specific number
(before any other modifiers apply) |
SetActorValue / SetAv | |
Get the current ingame value
(Including damage and all magical modifiers) |
GetActorValue / GetAv | |
Set the current ingame value to a specific number
(Including damage and magical modifiers) |
ForceActorValue / ForceAv | |
Add a certain value to the current value
(In addition to damage and magical modifiers) |
ModActorValue / ModAv | |
Damage or Restore the current value | ModActorValue2 / ModAv2
|
Notes:
- The value you see in game is the base value plus three modifiers:
- Game Modifier used for "permanent" effects such as Damage and Restore.
- Magic Modifier used for used for "temporary", dispellable magic-effects such as Drain and Fortify.
- Script Modifier used for "temporary" non-dispellable scripted-effects like blessings and curses. ModActorValue and ForceActorValue change only the script modifier.
- Changes done by these functions can't be undone by ingame means like natural healing or magic. You need to undo them by script.
- In a script these Functions behave like described above, in the console they show a different behavior because they were used by Bethesda for testing purposes. See the explanations for ModActorValue.
Subcategories
This category has the following 3 subcategories, out of 3 total.
A
C
O
Pages in category "Actor Value Functions"
The following 55 pages are in this category, out of 55 total.