Difference between revisions of "FNPCBaseMagickaMult"

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imported>Limorkil
 
imported>Buckermann
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Value is multiplied by the NPC's intelligence score to determine the NPC's magicka.  NPCs do not have birth signs so this value is higher than for the player to compensate.  Setting this value higher makes magic using enemies a lot tougher, since more magicka also means faster magicka regeneration.
Value is multiplied by the NPC's intelligence score to determine the NPC's magicka.  NPCs do not have birth signs so this value is higher than for the player to compensate.  Setting this value higher makes magic using enemies a lot tougher, since more magicka also means faster magicka regeneration.
[[Category:Settings]]

Revision as of 17:50, 13 April 2006

Value is multiplied by the NPC's intelligence score to determine the NPC's magicka. NPCs do not have birth signs so this value is higher than for the player to compensate. Setting this value higher makes magic using enemies a lot tougher, since more magicka also means faster magicka regeneration.