Difference between revisions of "FSkillUseFactor"
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imported>Bnesmith |
imported>Galsiah m |
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Controls the amount of experience needed to gain a level in any skill, with higher values requiring more experience per level, and lower values requiring less experience per level. This is a linear multiplier. | Controls the amount of experience needed to gain a level in any skill, with higher values requiring more experience per level, and lower values requiring less experience per level. This is a linear multiplier. | ||
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<p>See also: [[FSkillUseExp]], [[FSkillUseMajorMult]], [[FSkillUseMinorMult]], [[FSkillUseSpecMult]]. | |||
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!style="background:#ffdead;" |Default value | !style="background:#ffdead;" |Default value |
Revision as of 09:54, 22 April 2006
Description |
Controls the amount of experience needed to gain a level in any skill, with higher values requiring more experience per level, and lower values requiring less experience per level. This is a linear multiplier.
See also: FSkillUseExp, FSkillUseMajorMult, FSkillUseMinorMult, FSkillUseSpecMult. |
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Default value |
0.3500 |