Difference between revisions of "FSkillUseFactor"

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Controls the amount of experience needed to gain a level in any skill, with higher values requiring more experience per level, and lower values requiring less experience per level. This is a linear multiplier.
Controls the amount of experience needed to gain a level in any skill, with higher values requiring more experience per level, and lower values requiring less experience per level. This is a linear multiplier.
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<p>See also: [[FSkillUseExp]], [[FSkillUseMajorMult]], [[FSkillUseMinorMult]], [[FSkillUseSpecMult]].
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!style="background:#ffdead;" |Default value
!style="background:#ffdead;" |Default value

Revision as of 09:54, 22 April 2006

Description

Controls the amount of experience needed to gain a level in any skill, with higher values requiring more experience per level, and lower values requiring less experience per level. This is a linear multiplier.

See also: FSkillUseExp, FSkillUseMajorMult, FSkillUseMinorMult, FSkillUseSpecMult.

Default value

0.3500