Difference between revisions of "GetArmorType"
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imported>WereWolf (New page: A command for Oblivion Script Extender Returns 0 if light armor and 1 if heavy armor. '''Syntax:''' (armorType:short) reference.GetArmorType objec...) |
imported>WereWolf |
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'''Syntax:''' | '''Syntax:''' | ||
(armorType:short) reference.GetArmorType objectID:ref | (armorType:short) ''reference.''GetArmorType ''objectID:ref'' | ||
'''Armor Type:''' | '''Armor Type:''' |
Revision as of 16:48, 13 September 2007
A command for Oblivion Script Extender
Returns 0 if light armor and 1 if heavy armor.
Syntax:
(armorType:short) reference.GetArmorType objectID:ref
Armor Type: 0: Light Armor 1: Heavy Armor