Difference between revisions of "GetCombatTarget"

From the Oblivion ConstructionSet Wiki
Jump to navigation Jump to search
imported>Khadir
(Documenting actor functions ...)
imported>JOG
Line 1: Line 1:
{{ActorFunction}}
'''Syntax:'''
'''Syntax:'''
  [''ActorID''.]GetCombatTarget
  [''ActorID''.]GetCombatTarget
Line 12: Line 11:
[[Category: Functions]]
[[Category: Functions]]
[[Category: Reference Variable Functions]]
[[Category: Reference Variable Functions]]
[[Category:Actor Functions]]

Revision as of 10:26, 28 June 2006

Syntax:

[ActorID.]GetCombatTarget

Example:

set refVar to GetCombatTarget

Returns the calling actor's current combat target.

Player.GetCombatTarget will always return 0 as the game has no way to determine what target the player has chosen.