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Difference between revisions of "KillAllActors"
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Revision as of 13:07, 20 June 2008
Syntax:
KillAllActors
Kills all actors in the loaded area -- in an exterior, the 5x5 cells around the player; in an interior, the cell that the player is currently in.
As with Kill, essential actors will be made "unconscious" (in their normal temporary "dead" state).
Obviously, a function to be used with extreme caution...
See Also