Difference between revisions of "MagicItemHasEffect"
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imported>Haama (Fit to box) |
imported>Haama (Note on crashes) |
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(hasEffect:bool) MagicItemHasEffect effect:chars magicItem:ref | (hasEffect:bool) MagicItemHasEffect effect:chars magicItem:ref | ||
(hasEffect:bool) MagicHasEffect effect:chars magicItem:ref | (hasEffect:bool) MagicHasEffect effect:chars magicItem:ref | ||
==Notes== | |||
* Using '''MagicItemHasEffect''' on a magic item that doesn't have any effects (for instance, after using [[RemoveAllEffectItems]] on the item) will cause Oblivion to crash. | |||
** However, using '''MagicItemHasEffect''' on a non-magic item will not cause a crash. | |||
==See Also== | ==See Also== |
Revision as of 17:30, 5 September 2007
MagicItemHasEffect - returns whether the magic item has an effect item with the specifed effect. Uses the 4 letter codes for the magic effects listed in the CS.
(hasEffect:bool) MagicItemHasEffect effect:chars magicItem:ref (hasEffect:bool) MagicHasEffect effect:chars magicItem:ref
Notes
- Using MagicItemHasEffect on a magic item that doesn't have any effects (for instance, after using RemoveAllEffectItems on the item) will cause Oblivion to crash.
- However, using MagicItemHasEffect on a non-magic item will not cause a crash.