Difference between revisions of "MagicItemHasEffect"
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imported>WereWolf (Fixed format & added OBSE link) |
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A command for [[:Category:Oblivion Script Extender|Oblivion Script Extender]] | |||
MagicItemHasEffect - returns whether the magic item has an effect item with the specifed effect. Uses the 4 letter codes for the magic effects listed in the CS. | MagicItemHasEffect - returns whether the magic item has an effect item with the specifed effect. Uses the 4 letter codes for the magic effects listed in the CS. | ||
'''Syntax:''' | |||
(hasEffect:bool) MagicItemHasEffect effect:chars magicItem:ref | (hasEffect:bool) MagicItemHasEffect effect:chars magicItem:ref | ||
(hasEffect:bool) MagicHasEffect effect:chars magicItem:ref | (hasEffect:bool) MagicHasEffect effect:chars magicItem:ref | ||
Revision as of 16:54, 11 September 2007
A command for Oblivion Script Extender
MagicItemHasEffect - returns whether the magic item has an effect item with the specifed effect. Uses the 4 letter codes for the magic effects listed in the CS.
Syntax:
(hasEffect:bool) MagicItemHasEffect effect:chars magicItem:ref
(hasEffect:bool) MagicHasEffect effect:chars magicItem:ref
Notes
- Using MagicItemHasEffect on a magic item that doesn't have any effects (for instance, after using RemoveAllEffectItems on the item) will cause Oblivion to crash.
- However, using MagicItemHasEffect on a non-magic item will not cause a crash.