Difference between revisions of "MagicItemHasEffectCode"

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  (hasEffect:bool) MagicItemHasEffectCode effectCode:long magicItem:ref
  (hasEffect:bool) MagicItemHasEffectCode effectCode:long magicItem:ref
  (hasEffect:bool) MagicHasEffectC effectCode:long magicItem:ref
  (hasEffect:bool) MagicHasEffectC effectCode:long magicItem:ref
==Notes==
* Using '''MagicItemHasEffectCode''' on a magic item that doesn't have any effects (for instance, after using [[RemoveAllEffectItems]] on the item) will cause Oblivion to crash.
** However, using '''MagicItemHasEffectCode''' on a non-magic item will not cause a crash.


==See Also==
==See Also==

Revision as of 17:31, 5 September 2007

MagicItemHasEffectCode - returns whether the magic item has an effect item with the specified effect code. Uses a long value returned from GetNthEffectItemCode or GetMagicEffectCode.

(hasEffect:bool) MagicItemHasEffectCode effectCode:long magicItem:ref
(hasEffect:bool) MagicHasEffectC effectCode:long magicItem:ref

Notes

  • Using MagicItemHasEffectCode on a magic item that doesn't have any effects (for instance, after using RemoveAllEffectItems on the item) will cause Oblivion to crash.
    • However, using MagicItemHasEffectCode on a non-magic item will not cause a crash.

See Also