Difference between revisions of "MagicItemHasEffectCode"
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imported>Haama (Note on crashes) |
imported>WereWolf (Fixed format & added OBSE link) |
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A command for [[:Category:Oblivion Script Extender|Oblivion Script Extender]] | |||
MagicItemHasEffectCode - returns whether the magic item has an effect item with the specified effect code. Uses a long value returned from GetNthEffectItemCode or GetMagicEffectCode. | MagicItemHasEffectCode - returns whether the magic item has an effect item with the specified effect code. Uses a long value returned from GetNthEffectItemCode or GetMagicEffectCode. | ||
'''Syntax:''' | |||
(hasEffect:bool) MagicItemHasEffectCode effectCode:long magicItem:ref | (hasEffect:bool) MagicItemHasEffectCode effectCode:long magicItem:ref | ||
(hasEffect:bool) MagicHasEffectC effectCode:long magicItem:ref | (hasEffect:bool) MagicHasEffectC effectCode:long magicItem:ref | ||
Revision as of 16:56, 11 September 2007
A command for Oblivion Script Extender
MagicItemHasEffectCode - returns whether the magic item has an effect item with the specified effect code. Uses a long value returned from GetNthEffectItemCode or GetMagicEffectCode.
Syntax:
(hasEffect:bool) MagicItemHasEffectCode effectCode:long magicItem:ref
(hasEffect:bool) MagicHasEffectC effectCode:long magicItem:ref
Notes
- Using MagicItemHasEffectCode on a magic item that doesn't have any effects (for instance, after using RemoveAllEffectItems on the item) will cause Oblivion to crash.
- However, using MagicItemHasEffectCode on a non-magic item will not cause a crash.