Difference between revisions of "MagicItemHasEffectCountCode"
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imported>Haama (Syntax) |
imported>Haama (Note on crashes) |
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Line 2: | Line 2: | ||
(effectCount:short) MagicItemHasEffectCountCode effectCode:long magicItem:ref | (effectCount:short) MagicItemHasEffectCountCode effectCode:long magicItem:ref | ||
(effectCount:short) MagicItemHasEffectCountC effectCode:long magicItem:ref | (effectCount:short) MagicItemHasEffectCountC effectCode:long magicItem:ref | ||
==Notes== | |||
* Using '''MagicItemHasEffectCode''' on a magic item that doesn't have any effects (for instance, after using [[RemoveAllEffectItems]] on the item) will cause Oblivion to crash. | |||
** However, using '''MagicItemHasEffectCode''' on a non-magic item will not cause a crash. | |||
** The same is probably true for '''MagicItemHasEffectCountCode'''. | |||
==See Also== | ==See Also== |
Revision as of 17:33, 5 September 2007
MagicItemHasEffectCountCode - returns the count of effects with the specified effect code on the magic item. Uses a long value returned from GetNthEffectItemCode or GetMagicEffectCode.
(effectCount:short) MagicItemHasEffectCountCode effectCode:long magicItem:ref (effectCount:short) MagicItemHasEffectCountC effectCode:long magicItem:ref
Notes
- Using MagicItemHasEffectCode on a magic item that doesn't have any effects (for instance, after using RemoveAllEffectItems on the item) will cause Oblivion to crash.
- However, using MagicItemHasEffectCode on a non-magic item will not cause a crash.
- The same is probably true for MagicItemHasEffectCountCode.