Difference between revisions of "NIBlE"

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imported>Elim Garak
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!style="background:#ffdead;border-bottom:1px solid;"  width="100"  | Description
!style="background:#ffdead;border-bottom:1px solid;"  width="100"  | Description
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The NetImmerse Block Editor (short: NIBLE) is a tool to edit *.nif 3d-meshfiles. The NIBLE analyzes the block structure of the files (hence the name Block Editor) and allows to edit some properties of identified data blocks. In recent versions, the tool implements properties of subblocks into their parent's interface, lowering the level of structure understanding users need to efficiently alter NIFs. Another new feature is the conversion between (simple) Morrowind- and Oblivion files, creating Havok information from Morrrowinds RootCollisionNode. Nible comes with a block library for inserting things like particles or texture animation.
The NetImmerse Block Editor (short: NIBLE) is a tool to edit *.nif 3d-meshfiles. The NIBLE analyzes the block structure of the files (hence the name Block Editor) and allows to edit some properties of identified data blocks. In recent versions, the tool implements properties of subblocks into their parent's interface, lowering the level of structure understanding users need to efficiently alter NIFs. Another new feature is the conversion between (simple) Morrowind- and Oblivion files, creating Havok information from Morrowinds RootCollisionNode. Nible comes with a block library for inserting things like particles or texture animation.
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!style="background:#ffdead;border-bottom:1px solid;" | Homepage
!style="background:#ffdead;border-bottom:1px solid;" | Homepage

Revision as of 16:02, 4 March 2007

Description

The NetImmerse Block Editor (short: NIBLE) is a tool to edit *.nif 3d-meshfiles. The NIBLE analyzes the block structure of the files (hence the name Block Editor) and allows to edit some properties of identified data blocks. In recent versions, the tool implements properties of subblocks into their parent's interface, lowering the level of structure understanding users need to efficiently alter NIFs. Another new feature is the conversion between (simple) Morrowind- and Oblivion files, creating Havok information from Morrowinds RootCollisionNode. Nible comes with a block library for inserting things like particles or texture animation.

Homepage

NIBlE at PMM-Projects.de

Download

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