Difference between revisions of "NIF file"
imported>Qazaaq m (→Importer/Exporter: there's also an exporter for maya) |
imported>Haama (→NIF Files: Added new file info) |
||
Line 1: | Line 1: | ||
== NIF Files == | == NIF Files == | ||
NIF files are the meshes of TCS. Currently the options to edit NIF files are limited because no NIF exporter for the Oblivion format has been released by Bethesda. Hopefully they will soon. | NIF files are the meshes of TCS. Currently the options to edit NIF files are limited because no NIF exporter for the Oblivion format has been released by Bethesda. Hopefully they will soon. | ||
New .nif files need to be stored in ..\Oblivion\Data\Meshes or a subfolder thereof. | |||
The existing NIF files can be used in creating new objects in the TCS. They will have to be extracted from the BSA files first. See the Meshes and Textures category page for extracting details. | The existing NIF files can be used in creating new objects in the TCS. They will have to be extracted from the BSA files first. See the Meshes and Textures category page for extracting details. | ||
Line 6: | Line 8: | ||
With the tool [[NifSkope]] you can do some rudimentary modifications on existing NIF files, like retexturing, adding transparency or emmissive color ("glowing" meshes). You can also remove polygon-blocks when the NIF consists of more than one, but you can't change the model's general shape. | With the tool [[NifSkope]] you can do some rudimentary modifications on existing NIF files, like retexturing, adding transparency or emmissive color ("glowing" meshes). You can also remove polygon-blocks when the NIF consists of more than one, but you can't change the model's general shape. | ||
== Importer/Exporter == | == Importer/Exporter == |
Revision as of 01:39, 3 April 2008
NIF Files
NIF files are the meshes of TCS. Currently the options to edit NIF files are limited because no NIF exporter for the Oblivion format has been released by Bethesda. Hopefully they will soon.
New .nif files need to be stored in ..\Oblivion\Data\Meshes or a subfolder thereof.
The existing NIF files can be used in creating new objects in the TCS. They will have to be extracted from the BSA files first. See the Meshes and Textures category page for extracting details.
With the tool NifSkope you can do some rudimentary modifications on existing NIF files, like retexturing, adding transparency or emmissive color ("glowing" meshes). You can also remove polygon-blocks when the NIF consists of more than one, but you can't change the model's general shape.
Importer/Exporter
See the NIF Importers and Exporters page for exporters for Blender, 3ds Max and Maya.