Difference between revisions of "SetAttackDamage"
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imported>WereWolf |
imported>WereWolf (Fixed syntax) |
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'''Syntax:''' | '''Syntax:''' | ||
(nothing) ''reference''.SetAttackDamage nuDamage:long ''objectID:ref'' | |||
'''Example:''' | '''Example:''' | ||
ref Weapon | ref Weapon |
Revision as of 13:36, 10 September 2007
A command for Oblivion Script Extender
SetAttackDamage - sets the base attack damage.
Syntax:
(nothing) reference.SetAttackDamage nuDamage:long objectID:ref
Example:
ref Weapon float WeaponDamage set Weapon to player.GetEquippedObject 16 set WeaponDamage to Weapon.GetAttackDamage set WeaponDamage to WeaponDamage * 2 Weapon.SetAttackDamage WeaponDamage
Double the current player's equipped weapon attack damage.