Difference between revisions of "SetAttackDamage"

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'''Syntax:'''
'''Syntax:'''
        (nothing) ''reference''.SetAttackDamage nuDamage:long ''objectID:ref''
(nothing) ''reference''.SetAttackDamage nuDamage:long ''objectID:ref''
'''Example:'''
'''Example:'''
  ref Weapon
  ref Weapon

Revision as of 13:36, 10 September 2007

A command for Oblivion Script Extender

SetAttackDamage - sets the base attack damage.

Syntax:

(nothing) reference.SetAttackDamage nuDamage:long objectID:ref

Example:

ref Weapon
float WeaponDamage
set Weapon to player.GetEquippedObject 16
set WeaponDamage to Weapon.GetAttackDamage
set WeaponDamage to WeaponDamage * 2
Weapon.SetAttackDamage WeaponDamage

Double the current player's equipped weapon attack damage.

See Also