Difference between revisions of "SetAttackDamage"
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imported>Speedo (Incorrect syntax in example) |
imported>DragoonWraith (fixing example - GetEquippedObject returns an objectID, not a referenceID.) |
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Line 12: | Line 12: | ||
set WeaponDamage to [[GetAttackDamage]] Weapon | set WeaponDamage to [[GetAttackDamage]] Weapon | ||
set WeaponDamage to WeaponDamage * 2 | set WeaponDamage to WeaponDamage * 2 | ||
SetAttackDamage WeaponDamage Weapon | |||
Double the current player's equipped weapon attack damage. | Double the current player's equipped weapon attack damage. | ||
Latest revision as of 14:28, 10 June 2008
A command for Oblivion Script Extender
Syntax:
(nothing) reference.SetAttackDamage nuDamage:long objectID:ref
Sets the base attack damage.
Example:
ref Weapon float WeaponDamage set Weapon to player.GetEquippedObject 16 set WeaponDamage to GetAttackDamage Weapon set WeaponDamage to WeaponDamage * 2 SetAttackDamage WeaponDamage Weapon
Double the current player's equipped weapon attack damage.