Difference between revisions of "SetEquipmentSlot"

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imported>WereWolf
imported>Irwiss
(Placed OBSE_SLotID template in place of outdated text)
 
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Sets the equipment slot or slots taken by the object.
Sets the equipment slot or slots taken by the object.


'''Equipment Slot IDs:'''
{{OBSE_SLotIDs}}
  0:    head
  1:    hair
  2:    upper body
  3:    lower body
  4:    hand
  5:    foot
  6:    right ring
  7:    left ring
  8:    amulet
  9:    weapon
10:    back weapon
11:    side weapon
12:    quiver
13:    shield
14:    torch
15:    tail
16:    weapon*
17:    ammo*
18:    lower and upper body
19:    lower and upper and foot
20:    lower, upper, hand and foot
    *Return values only


==See Also==
==See Also==

Latest revision as of 12:04, 26 December 2008

A command for Oblivion Script Extender

Syntax:

(nothing) reference.SetEquipmentSlot slot:short objectID:ref

Sets the equipment slot or slots taken by the object.


Slot IDs[edit source]

armor/clothing
 0	head
 1	hair
 2	upper body
 3	lower body
 4	hand
 5	foot
 6	right ring
 7	left ring
 8	amulet
 13	shield
 14	torch
 15	tail
 18	lower and upper body
 19	lower and upper and foot
 20	lower, upper, hand and foot
 21	lower, upper, and hand
 22 	upper and hand
 255	no slot

weapon/ammo
 16	weapon
 17	ammo


Special return values are used for getting the Equipment Type (Value Type 3) in GetOV, GetCV, GetEOV and GetECV

Special return values
 18     both lower and upper body (robes)

Reserved values are currently nonfunctional and/or obsolete.

reserved
  9	(weapon)
 10	(back weapon)
 11	(side weapon)
 12	(quiver) 


See Also[edit | edit source]