Difference between revisions of "SetEquipmentSlot"
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imported>WereWolf |
imported>Irwiss (Placed OBSE_SLotID template in place of outdated text) |
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Sets the equipment slot or slots taken by the object. | Sets the equipment slot or slots taken by the object. | ||
{{OBSE_SLotIDs}} | |||
==See Also== | ==See Also== |
Latest revision as of 12:04, 26 December 2008
A command for Oblivion Script Extender
Syntax:
(nothing) reference.SetEquipmentSlot slot:short objectID:ref
Sets the equipment slot or slots taken by the object.
Slot IDs[edit source]
armor/clothing 0 head 1 hair 2 upper body 3 lower body 4 hand 5 foot 6 right ring 7 left ring 8 amulet 13 shield 14 torch 15 tail 18 lower and upper body 19 lower and upper and foot 20 lower, upper, hand and foot 21 lower, upper, and hand 22 upper and hand 255 no slot weapon/ammo 16 weapon 17 ammo
Special return values are used for getting the Equipment Type (Value Type 3) in GetOV, GetCV, GetEOV and GetECV
Special return values 18 both lower and upper body (robes)
Reserved values are currently nonfunctional and/or obsolete.
reserved 9 (weapon) 10 (back weapon) 11 (side weapon) 12 (quiver)