Difference between revisions of "SetLocalGravityVector"
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imported>DragoonWraith (and the last of the three) |
imported>DragoonWraith m (forgot to fix see also link) |
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* [[GetLocalGravity]] | * [[GetLocalGravity]] | ||
* [[ | * [[SetLocalGravity]] | ||
[[Category:Functions]] | [[Category:Functions]] |
Latest revision as of 12:20, 6 September 2011
< [[::Category:Functions|Category:Functions]]
A function added by the Oblivion Script Extender.
Syntax:
(void) SetLocalGravityVector xAccel:float yAccel:float zAccel:float
Sets the X, Y, and Z components of local acceleration due to gravity. This can be used to cause gravity to act in a non-vertical direction, which might be useful for simulating water currents, for example.