SetLocalGravity

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< [[::Category:Functions|Category:Functions]]

A function added by the Oblivion Script Extender.

Syntax:

(void) SetLocalGravity gravity:float

Sets the vertical (Z) acceleration due to gravity for the current cell. Negative values are the norm, causing objects to accelerate downward, but positive values are also acceptable. Changing the gravity for an exterior cell changes it for all exterior cells until it is reset by another call to this function. Changes to gravity in an interior cell affect only that cell, and the change will be reset once the cell is reloaded.


See Also