Difference between revisions of "SetRestrained"

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[[Category: Functions]]
[[Category: Functions]]
[[Category: AI Functions]]
[[Category: AI Functions]]
[[Category:Actor Functions]]

Revision as of 10:50, 28 June 2006

Syntax:

 SetRestrained flag 

Example:

 SetRestrained 1 

Set the actor to a restrained state (or clear the state). Restrained actors will not move from their current position, but will continue to "think" (pick packages, run detection so they could yell alarms) and go into dialogue.


See Also

SetUnconscious