Difference between revisions of "SetRigidBodyMass"
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Revision as of 14:55, 20 June 2008
Syntax:
SetRigidBodyMass fMass
Example:
SetRigidBodyMass 80
This command will set the mass of an object, which determines how much it moves when the player bumps it or hits it with a weapon. Valid values are 0-100, 100 being no movement.