Difference between revisions of "SetRigidBodyMass"

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[[Category: Inventory Functions]]
[[Category: Inventory Functions]]
[[Category: Inventory Functions (CS 1.0)]]
[[Category: Inventory Functions (CS 1.0)]]
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Revision as of 14:55, 20 June 2008

Syntax:

 SetRigidBodyMass fMass 

Example:

 SetRigidBodyMass 80 

This command will set the mass of an object, which determines how much it moves when the player bumps it or hits it with a weapon. Valid values are 0-100, 100 being no movement.