Difference between revisions of "SetRigidBodyMass"
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imported>Vswe m (Added Search Terms) |
imported>ZuTheSkunk (0 seems to be no movement, according to my observations, talk page and even USIP, where used zero to cause no movement on Mirili's Elytra.) |
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SetRigidBodyMass 80 | SetRigidBodyMass 80 | ||
This command will set the mass of an object, which determines how much it moves when the player bumps it or hits it with a weapon. Valid values are 0-100, | This command will set the mass of an object, which determines how much it moves when the player bumps it or hits it with a weapon. Valid values are 0-100, 0 being no movement (see talk page for details). | ||
Latest revision as of 17:57, 10 July 2010
Syntax:
SetRigidBodyMass fMass
Example:
SetRigidBodyMass 80
This command will set the mass of an object, which determines how much it moves when the player bumps it or hits it with a weapon. Valid values are 0-100, 0 being no movement (see talk page for details).