Difference between revisions of "Spell"
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imported>BCampbell m (Minor proofing) |
imported>Tevenan |
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*'''School:''' The school is always the same as that of the single most expensive effect. | *'''School:''' The school is always the same as that of the single most expensive effect. | ||
*'''Disallow Spell Absorb/Reflect:''' If checked, this spell cannot be absorbed or reflected. | *'''Disallow Spell Absorb/Reflect:''' If checked, this spell cannot be absorbed or reflected. | ||
*'''Script Effect Always Applies:''' | *'''Script Effect Always Applies:''' If not checked, script effects will be subject to resistances. Example: | ||
A player with 50% magic resistance will be affected by a 30 second script effect for only 15 seconds. | |||
*'''Area Effect Ignores LOS:''' Normally an area effect spell must have line of sight from its center to the target in order to affect it. For example, hiding behind a pillar will protect an actor from a fireball. However, if this box is checked, intervening objects are ignored. | *'''Area Effect Ignores LOS:''' Normally an area effect spell must have line of sight from its center to the target in order to affect it. For example, hiding behind a pillar will protect an actor from a fireball. However, if this box is checked, intervening objects are ignored. | ||
*'''Immune to Silence:''' This spell can be cast even if the actor is silenced. Usually reserved for racial powers. | *'''Immune to Silence:''' This spell can be cast even if the actor is silenced. Usually reserved for racial powers. |
Revision as of 13:53, 7 May 2006
A spell is a collection of magic effects that can be placed in an actor's spell inventory. The actor triggers these effects by casting the spell.
- Type: The type of spell, which affects its cost and how often it is used.
Type | Properties |
---|---|
Ability | These effects are always active. Must be Self effects. |
Disease | Effects can be transferred by a hit in combat. Percentage chance per hit. |
Lesser Power | Cost to cast is fixed. The actor's skill is ignored. |
Poison | ? |
Spell | Normal cost to cast. No limit on casting. |
Power | Cost to cast is fixed (usually zero). Can only be cast once a day. |
- School: The school is always the same as that of the single most expensive effect.
- Disallow Spell Absorb/Reflect: If checked, this spell cannot be absorbed or reflected.
- Script Effect Always Applies: If not checked, script effects will be subject to resistances. Example:
A player with 50% magic resistance will be affected by a 30 second script effect for only 15 seconds.
- Area Effect Ignores LOS: Normally an area effect spell must have line of sight from its center to the target in order to affect it. For example, hiding behind a pillar will protect an actor from a fireball. However, if this box is checked, intervening objects are ignored.
- Immune to Silence: This spell can be cast even if the actor is silenced. Usually reserved for racial powers.
- PC Start Spell: If checked, the player starts the game with this spell.
- Auto-Calculate: If checked, the cost of the spell is the sum of the individual effects.
- Spell Level: Sets the skill rank necessary to cast the spell. Normally spell rank is determined by the following game settings: fMagicSpellLevelApprenticeMin, fMagicSpellLevelJourneymanMin, fMagicSpellLevelExpertMin, fMagicSpellLevelMasterMin.