Difference between revisions of "Static"

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imported>Shademe
(Updated article : Layout/Description)
 
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Static objects are 3D objects that are completely inert. They do not react to spell effects, Havok physics, or actors in any way. The walls, floors, and ceilings of all houses and dungeons are static objects. So are shelves, tables and paintings.
Static objects are 3D objects that are completely inert. They do not react to spell effects, havok physics or actors in any way. Some examples of statics are walls, floors, and ceilings of all houses and dungeons, along with shelves, tables and paintings. Statics cannot have scripts attached to them either.


==Base Object Fields==
*'''ID:''' The Editor ID for this object. This is a unique name used to identify the static within the Construction Set
*'''Quest Item:''' Marks this as a quest item.
*'''NIF File:''' 3D art used to display the static object in-game


[[Category:World Objects]]
[[Category:World Objects]]

Latest revision as of 20:54, 12 April 2009

Static objects are 3D objects that are completely inert. They do not react to spell effects, havok physics or actors in any way. Some examples of statics are walls, floors, and ceilings of all houses and dungeons, along with shelves, tables and paintings. Statics cannot have scripts attached to them either.

Base Object Fields[edit | edit source]

  • ID: The Editor ID for this object. This is a unique name used to identify the static within the Construction Set
  • Quest Item: Marks this as a quest item.
  • NIF File: 3D art used to display the static object in-game