Difference between revisions of "Topics Tab"
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You can create new dialogue topics as you need them (see [[:Category:Editing Dialogue|Editing Dialogue]]). There are some important default topics that are used on the Topics Tab: | You can create new dialogue topics as you need them (note: this claim is not supported; attempts to add new dialogue other than pre-existing topics using the Construction Kit have not proven successful. Nevertheless, see [[:Category:Editing Dialogue|Editing Dialogue]] for possible help). There are some important default topics that are used on the Topics Tab: | ||
* '''GREETING:''' This topic is used when the player enters dialogue with an NPC. | * '''GREETING:''' This topic is used when the player enters dialogue with an NPC. |
Revision as of 03:11, 10 May 2006
The Topics Tab of the Quest window holds all the dialogue between NPCs and the player -- dialogue that is spoken by the NPC from within the in-game dialogue menu.
You can create new dialogue topics as you need them (note: this claim is not supported; attempts to add new dialogue other than pre-existing topics using the Construction Kit have not proven successful. Nevertheless, see Editing Dialogue for possible help). There are some important default topics that are used on the Topics Tab:
- GREETING: This topic is used when the player enters dialogue with an NPC.
- GOODBYE (see Conversation Tab): This topic is stored on the Conversation Tab, NOT the Topics Tab, but it is used when the player exits the dialogue menu.