Difference between revisions of "Talk:AddEffectItem"
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imported>DragoonWraith |
imported>Shademe m (→Adding Scripted Efects ?: Thanks) |
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SetNthEffectItemScriptVisualEffect effectChars magicItem shortVar | SetNthEffectItemScriptVisualEffect effectChars magicItem shortVar | ||
:[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 19:41, 21 March 2009 (EDT) | :[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 19:41, 21 March 2009 (EDT) | ||
You would know ! | |||
[[User:Shademe|shadeMe]] [[User_talk:Shademe|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 05:34, 22 March 2009 (EDT) |
Latest revision as of 04:34, 22 March 2009
This needs a clear example.
- Does that answer your questions? (Also, please sign your edits with --~~~~~)
- --Haama 20:17, 3 October 2007 (EDT)
Adding Scripted Efects ?[edit source]
Can this function be used to added a script effect, and set it with a script, to a magic if item ? If not, is there any function which can ? shadeMe TALK 03:44, 21 March 2009 (EDT)
- Yup, sure can:
set shortVar to AddEffectItem SEFF magicItem SetNthEffectItemScript scriptID magicItem shortVar SetNthEffectItemScriptName "effect name" magicItem shortVar SetNthEffectItemScriptSchool schoolCode magicItem shortVar SetNthEffectItemScriptHostile bHostile magicItem shortVar SetNthEffectItemScriptVisualEffect effectChars magicItem shortVar
- Dragoon Wraith TALK 19:41, 21 March 2009 (EDT)