Difference between revisions of "Talk:Blender/Adapting Armor to Bodies with Lattices"

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imported>Sickleyield
(New page: The reason this originally had "with lattices" in the title was because that was the most significant piece of information. It's possible to adapt armor to bodies without using lattices i...)
 
imported>DragoonWraith
(feel free to move it if you like)
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The reason this originally had "with lattices" in the title was because that was the most significant piece of information.  It's possible to adapt armor to bodies without using lattices in Blender (in fact, most people do).  -SickleYield 9/3/08 6:28 PM
The reason this originally had "with lattices" in the title was because that was the most significant piece of information.  It's possible to adapt armor to bodies without using lattices in Blender (in fact, most people do).  -SickleYield 9/3/08 6:28 PM
:You are certainly allowed to move it to a more appropriate title if you wish. I doubt anyone will object; if anyone does you can discuss it here. I think you're right, though, that would be an important part of the title.
:Also, please sign your posts with <nowiki>~~~~</nowiki>. Thanks.
:[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 23:41, 3 September 2008 (EDT)

Revision as of 22:41, 3 September 2008

The reason this originally had "with lattices" in the title was because that was the most significant piece of information. It's possible to adapt armor to bodies without using lattices in Blender (in fact, most people do). -SickleYield 9/3/08 6:28 PM

You are certainly allowed to move it to a more appropriate title if you wish. I doubt anyone will object; if anyone does you can discuss it here. I think you're right, though, that would be an important part of the title.
Also, please sign your posts with ~~~~. Thanks.
Dragoon Wraith TALK 23:41, 3 September 2008 (EDT)