Difference between revisions of "Talk:Blindness"
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This sounds exactly like how the Blind Moth Priests behave in the Thieves' Guild quests. [[User:TheImperialDragon|The Imperial Dragon]] 12:13, 17 June 2006 (EDT) | |||
:This is because their script sets Blindness to 100 ;-) --[[User:JOG|JOG]] 12:35, 17 June 2006 (EDT) | :This is because their script sets Blindness to 100 ;-) --[[User:JOG|JOG]] 12:35, 17 June 2006 (EDT) |
Revision as of 17:22, 11 June 2007
This sounds exactly like how the Blind Moth Priests behave in the Thieves' Guild quests. The Imperial Dragon 12:13, 17 June 2006 (EDT)
- This is because their script sets Blindness to 100 ;-) --JOG 12:35, 17 June 2006 (EDT)
- It was just an example. The Imperial Dragon 16:36, 17 June 2006 (EDT)
- Dragoon Wraith TALK 10:22, 29 June 2006 (EDT): Is there any way to set an NPC as blind, but with extremely good hearing? Could make for some interesting quests...
- Try giving them a very high Sneak skill. This makes them better at detecting you based on the noise you're making. Scruggs 10:58, 29 June 2006 (EDT)