Difference between revisions of "Talk:FArrowBowTimerBase"
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Seems to me the most accurate description possible is "Sets the accumulation rate of power for a bow. Set this to an inverse number of seconds to require that many seconds to draw the bow (e.g., 0.125 = 1/8 = 8 seconds), or set it to 1.0 or higher to have any bow shot instantaneously have full power. Note that setting this to values above the default will likely make the game much too easy for Marksman-based characters." --[[User:JT|JT]] 16:30, 27 May 2006 (EDT) | Seems to me the most accurate description possible is "Sets the accumulation rate of power for a bow. Set this to an inverse number of seconds to require (approximately) that many seconds to draw the bow (e.g., 0.125 = 1/8 = 8 seconds), or set it to 1.0 or higher to have any bow shot instantaneously have full power. Note that setting this to values above the default will likely make the game much too easy for Marksman-based characters." --[[User:JT|JT]] 16:30, 27 May 2006 (EDT) |
Revision as of 15:32, 27 May 2006
Seems to me the most accurate description possible is "Sets the accumulation rate of power for a bow. Set this to an inverse number of seconds to require (approximately) that many seconds to draw the bow (e.g., 0.125 = 1/8 = 8 seconds), or set it to 1.0 or higher to have any bow shot instantaneously have full power. Note that setting this to values above the default will likely make the game much too easy for Marksman-based characters." --JT 16:30, 27 May 2006 (EDT)