Difference between revisions of "Talk:ForceActorValue"

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:In reality though, you should not ever use ForceActorValue, at least not on the player. It's just a poorly designed funciton that wreaks havoc on what other scripts are expecting to happen.
:In reality though, you should not ever use ForceActorValue, at least not on the player. It's just a poorly designed funciton that wreaks havoc on what other scripts are expecting to happen.
:[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 00:39, 8 February 2008 (EST)
:[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 00:39, 8 February 2008 (EST)
::Ok, I'll correct the error on the main page then. It's not "Strength", it's "Health", and ''Value'' should be "50", not "value". For consistency, an example should stick to itself else it is hardly understandable (unless you already know what it exactly does, as is your case)... Thanks. --[[User:HawkFest|HawkFest]] 01:43, 8 February 2008 (EST)
::Ok, I'll correct the error on the main page then. It's not "Strength", it's "Health", and ''Value'' should be "50", not "value". For consistency, an example should stick to itself else it is hardly understandable (unless you already know what it exactly does, which is your case)... Thanks. --[[User:HawkFest|HawkFest]] 01:43, 8 February 2008 (EST)

Revision as of 01:49, 8 February 2008

I just don't understand the example: what is the equivalent of what? Someone has to know advance what the function does to guess what this example exemplifies, and to guess what the complete and exact sentence should read... Please, this is not SMS, this is Wiki!...

Ironically, I'm having a bit of difficulty comprehending your post, but I think I've got what you're asking. The example is stating that
ForceActorValue Health, 20
is the same as
ModActorValue Health, ( 20 - GetActorValue Health )
In reality though, you should not ever use ForceActorValue, at least not on the player. It's just a poorly designed funciton that wreaks havoc on what other scripts are expecting to happen.
Dragoon Wraith TALK 00:39, 8 February 2008 (EST)
Ok, I'll correct the error on the main page then. It's not "Strength", it's "Health", and Value should be "50", not "value". For consistency, an example should stick to itself else it is hardly understandable (unless you already know what it exactly does, which is your case)... Thanks. --HawkFest 01:43, 8 February 2008 (EST)