Difference between revisions of "Talk:Look"
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imported>ZuTheSkunk (Usage on player?) |
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Does this function works also on player? I've noticed that in many causes the player's character tends to look at various things, like NPCs/creatures standing near or corpses lying around, so I think this function should work fine too. - [[User:ZuTheSkunk|ZuTheSkunk]] 14:36, 25 June 2010 (EDT) | Does this function works also on player? I've noticed that in many causes the player's character tends to look at various things, like NPCs/creatures standing near or corpses lying around, so I think this function should work fine too. - [[User:ZuTheSkunk|ZuTheSkunk]] 14:36, 25 June 2010 (EDT) | ||
:: Okay, I've just checked it and it seems to work perfectly on player, as far as I can tell. - [[User:ZuTheSkunk|ZuTheSkunk]] 19:59, 25 June 2010 (EDT) |
Latest revision as of 18:59, 25 June 2010
Does this happen when an NPC initiates dialog with the player or no? KyleWollaston 00:01, 24 November 2008 (EST)
- Does the NPC look at the player? Yes. Is this function actually used to cause that? No. The NPC turning to face the player is a hard-coded aspect of dialogue, and I don't think it can be changed.
- If you're asking how to force an NPC to talk to the player, that would be with StartConversation.
- Dragoon Wraith TALK 23:59, 23 November 2008 (EST)
No that's not what I was asking but you answered it anyway. Thanks.KyleWollaston 00:01, 24 November 2008 (EST)
Usage on player?[edit source]
Does this function works also on player? I've noticed that in many causes the player's character tends to look at various things, like NPCs/creatures standing near or corpses lying around, so I think this function should work fine too. - ZuTheSkunk 14:36, 25 June 2010 (EDT)
- Okay, I've just checked it and it seems to work perfectly on player, as far as I can tell. - ZuTheSkunk 19:59, 25 June 2010 (EDT)