Difference between revisions of "Talk:Oblivion Graphics Extender"

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imported>DragoonWraith
(just leave a note if you fix something)
 
imported>Machwe
 
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Please note any changes here, since a lot of this is going to be from experimentation, just note how you used functions and how they behaved so we have some idea where the changes are coming from. Thanks.<br />
Please note any changes here, since a lot of this is going to be from experimentation, just note how you used functions and how they behaved so we have some idea where the changes are coming from. Thanks.<br />
[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 18:13, 15 February 2008 (EST)
[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 18:13, 15 February 2008 (EST)
I have found that the function "ForceGraphicsReset" makes Oblvion CTD, however more testing is probably necessary.
--[[User:Machwe|Machwe]] 14:16, 10 May 2009 (EDT)

Latest revision as of 13:16, 10 May 2009

Updates[edit source]

Please note any changes here, since a lot of this is going to be from experimentation, just note how you used functions and how they behaved so we have some idea where the changes are coming from. Thanks.
Dragoon Wraith TALK 18:13, 15 February 2008 (EST)

I have found that the function "ForceGraphicsReset" makes Oblvion CTD, however more testing is probably necessary. --Machwe 14:16, 10 May 2009 (EDT)