Difference between revisions of "Talk:Running Scripts On Arrows"

From the Oblivion ConstructionSet Wiki
Jump to navigation Jump to search
imported>Hawkmoth 101
imported>Hawkmoth 101
Line 8: Line 8:
hello i need help i have the if (trigref.isammo) setup just like it says but with the disable and all the other ones it sitll thinks that magic is amm how do i fix this here is the script i have if ne1 can help:
hello i need help i have the if (trigref.isammo) setup just like it says but with the disable and all the other ones it sitll thinks that magic is amm how do i fix this here is the script i have if ne1 can help:


scn actrigzoneSCR
"scn actrigzoneSCR
 
ref trigref
ref trigref
begin ontriggermob
begin ontriggermob
     set trigref to getActionRef
     set trigref to getActionRef
Line 15: Line 17:
         trigref.disable
         trigref.disable
     endif
     endif
   end
   end"

Revision as of 13:42, 24 December 2008

Dragoon Wraith TALK 20:31, 12 October 2006 (EDT): Oh man, thank you! This adds a lot of possibilities... Frozen Orb, here I come!


GBHis Nice, indeed! Thanks! Homing arrows, here I come :)

hello i need help i have the if (trigref.isammo) setup just like it says but with the disable and all the other ones it sitll thinks that magic is amm how do i fix this here is the script i have if ne1 can help:

"scn actrigzoneSCR

ref trigref

begin ontriggermob

    set trigref to getActionRef
    if (trigref.isammo==1)
       trigref.disable
    endif
 end"