Difference between revisions of "Talk:SetRigidBodyMass"

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Using this function on objects with skeletons (NPCs, creatures, etc.) causes the "bones" to stretch or contract. --[[User:Deathbane27|Deathbane27]] 06:31, 14 August 2006 (EDT)
Using this function on objects with skeletons (NPCs, creatures, etc.) causes the "bones" to stretch or contract. --[[User:Deathbane27|Deathbane27]] 06:31, 14 August 2006 (EDT)
:In my experience it's exactly like stated in the article, an object with a rigid body mass of 50+ is very hard to move at all, and one with 100 won't even move when you run into it.--[[User:JOG|JOG]] 11:32, 26 August 2006 (EDT)

Revision as of 10:32, 26 August 2006

Note: The above is incorrect in my observations. Based on my experience, the higher the value, the more it bounces.

  • 0 = no movement
  • 100 = normal
  • Values larger than 100 can actually cause the object to gain momentum when it bounces.

Using this function on objects with skeletons (NPCs, creatures, etc.) causes the "bones" to stretch or contract. --Deathbane27 06:31, 14 August 2006 (EDT)

In my experience it's exactly like stated in the article, an object with a rigid body mass of 50+ is very hard to move at all, and one with 100 won't even move when you run into it.--JOG 11:32, 26 August 2006 (EDT)