Difference between revisions of "Talk:Unplayable Items"

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imported>DragoonWraith
(Elder, please comment)
 
imported>JOG
(@DragoonWraith: I'm not Elder but here are your answers.)
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[[User:DragoonWraith|<font face="Oblivion,Daedric Runes" size=2>D</font>ragoon <font face="Oblivion,Daedric Runes" size=2>W</font>raith]] [[User_talk:DragoonWraith|<font face="Oblivion,Daedric" size=2>TALK</font>]] 02:25, 20 September 2006 (EDT): [[User:Elder|Elder]], would you please explain your last two edits to this page? I'm not understanding why these changes are accurate.
[[User:DragoonWraith|<font face="Oblivion,Daedric Runes" size=2>D</font>ragoon <font face="Oblivion,Daedric Runes" size=2>W</font>raith]] [[User_talk:DragoonWraith|<font face="Oblivion,Daedric" size=2>TALK</font>]] 02:25, 20 September 2006 (EDT): [[User:Elder|Elder]], would you please explain your last two edits to this page? I'm not understanding why these changes are accurate.
:''Moveto player'' isn't required when the object is persistent, activate will always work, and when the object is not persistent ''moveto player'' will have the same chance of crashing Oblivion as ''activate player''
:''Player.additem'' was obviously a typo because you can't activate objects in your inventory and additem doesn't even return a reference. The correct command is ''player.placeatme''
:[[User:JOG|JOG]] 10:23, 20 September 2006 (EDT)

Revision as of 09:23, 20 September 2006

Dragoon Wraith TALK 02:25, 20 September 2006 (EDT): Elder, would you please explain your last two edits to this page? I'm not understanding why these changes are accurate.

Moveto player isn't required when the object is persistent, activate will always work, and when the object is not persistent moveto player will have the same chance of crashing Oblivion as activate player
Player.additem was obviously a typo because you can't activate objects in your inventory and additem doesn't even return a reference. The correct command is player.placeatme
JOG 10:23, 20 September 2006 (EDT)