Difference between revisions of "Template:OBSE Format Specifiers"
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:* In OBSE versions prior to v0014a, %n can crash if the object's name contains a percent sign. | :* In OBSE versions prior to v0014a, %n can crash if the object's name contains a percent sign. | ||
'''%i''' - Prints the formID of the specified reference or object. | '''%i''' - Prints the formID of the specified reference or object. GOTCHA : as of v18, if a refVar is passed which points to a ref not loaded in memory %i will print 00000000 ''even if the refVar is not empty''. | ||
'''%k''' - Prints the name of the key for the specified DirectInput scancode, such as those used for [[IsKeyPressed2]]. | '''%k''' - Prints the name of the key for the specified DirectInput scancode, such as those used for [[IsKeyPressed2]]. | ||
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'''%q''' - Prints a double quote character. | '''%q''' - Prints a double quote character. | ||
'''%a''' - Prints the character corresponding to the specified ASCII code. Passing codes for unprintable characters (such as 0) may have unpredictable (though | '''%a''' - Prints the character corresponding to the specified ASCII code. Passing codes for unprintable characters (such as 0) may have unpredictable (though occasionally useful) results. Passing the code for a percent sign will most likely crash the game as literal percent signs must come in pairs. | ||
'''%v''' - Prints the actor value (i.e. an attribute or skill) associated with the passed actor value code. | '''%v''' - Prints the actor value (i.e. an attribute or skill) associated with the passed actor value code. |
Revision as of 08:48, 20 May 2010
OBSE Format Specifiers
In addition to the format specifiers supported by Oblivion's Message and MessageBox functions, OBSE functions understand additional specifiers.
%r - Prints a carriage return, ending the current line and starting at the next.
%n - Prints the name of the specified reference or object.
- In OBSE versions prior to v0014a, %n can crash if the object's name contains a percent sign.
%i - Prints the formID of the specified reference or object. GOTCHA : as of v18, if a refVar is passed which points to a ref not loaded in memory %i will print 00000000 even if the refVar is not empty.
%k - Prints the name of the key for the specified DirectInput scancode, such as those used for IsKeyPressed2.
%c - Prints the specified component of the specified reference or object. Takes two arguments - a reference variable set to the spell or faction, and an index. Behaves differently depending on the passed reference:
- Faction: Prints the nth male rank title
- Magic Item: Prints the nth Magic Effect
- Prior to OBSE v0015, magic effects using actor values (such as Restore Agility) would not display the specific actor value.
- Actor values may not display correctly for non-English versions of Oblivion.
%p - Displays a pronoun based on the gender of the object parameter:
- %po - objective (him, her, it)
- %pp - possessive (his, her, its)
- %ps - subjective (he, she, it)
%q - Prints a double quote character.
%a - Prints the character corresponding to the specified ASCII code. Passing codes for unprintable characters (such as 0) may have unpredictable (though occasionally useful) results. Passing the code for a percent sign will most likely crash the game as literal percent signs must come in pairs.
%v - Prints the actor value (i.e. an attribute or skill) associated with the passed actor value code.
%e - Provides a workaround for the script compiler's refusal to accept an empty string as a command argument.
- Example:
SetNameEx "" object ; attempts to remove an object's name, but won't compile SetNameEx "%e" object ; sets the name to an empty string
%{...%} - Conditionally displays or omits the bracketed portion of the format string based on a boolean value. Accepts a variable - if the value of the variable is zero, all text and parameters up to the matching right bracket will be ignored. Otherwise the bracketed text will be displayed.
- Example (should be single-line, line-breaks added for Wiki)
MBoxEX "Doom comes%{ for you%}. What will you do? |Dig a hole, hide %{|Find someone, offer as sacrifice|Find someone, use as shield%} |Enjoy your final 15 minutes" bDisplay bDisplay
If bDisplay is 0 this will print out
Doom comes. What will you do? [Dig a hole, hide] [Enjoy your final 15 minutes]
If bDisplay is 1 this will print out
Doom comes for you. What will you do? [Dig a hole, hide] [Find someone, offer as sacrifice] [Find someone, use as shield] [Enjoy your final 15 minutes]
- Note: When using GetButtonPressed with messageboxes that can have a variable number of buttons displayed using %{...%}, the return value will be relative to the actual number of buttons displayed and will not include buttons hidden by %{...%}.