Crime Overview
Revision as of 21:07, 19 April 2006 by imported>Halo112358
NPCs whose class is flagged as guard will attempt to arrest the player after a crime is committed. They will give the choice of paying the fine, going to jail, or resisting arrest.
Witnessing a crime will lower an NPC's disposition toward the criminal. The game settings below determine how the disposition is modified. If the NPC is a victim of a crime the disposition modifier is multiplied by fCrimeDispPersonal.