FDamageWeaponConditionMult

From the Oblivion ConstructionSet Wiki
Revision as of 09:17, 17 November 2007 by imported>Feyre
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Description

Together with FDamageWeaponConditionBase this determines the amount of damage your weapon does based on it's current health.

Setting this value to 0 and FDamageWeaponConditionBase to 1, means that weapons will always deal the same amount of damage, regardless of health, up to the point of breaking.

Default value

0.500


See Also