MagicItemHasEffectCountCode
Revision as of 17:04, 11 September 2007 by imported>WereWolf (Added obse link)
A command for Oblivion Script Extender
MagicItemHasEffectCountCode - returns the count of effects with the specified effect code on the magic item. Uses a long value returned from GetNthEffectItemCode or GetMagicEffectCode.
Syntax:
(effectCount:short) MagicItemHasEffectCountCode effectCode:long magicItem:ref
(effectCount:short) MagicItemHasEffectCountC effectCode:long magicItem:ref
Notes
- Using MagicItemHasEffectCode on a magic item that doesn't have any effects (for instance, after using RemoveAllEffectItems on the item) will cause Oblivion to crash.
- However, using MagicItemHasEffectCode on a non-magic item will not cause a crash.
- The same is probably true for MagicItemHasEffectCountCode.