ModAttackDamage
Revision as of 14:27, 10 June 2008 by imported>DragoonWraith (fixing example - GetEquippedObject returns an objectID, not a referenceID.)
A command for Oblivion Script Extender
Syntax:
(nothing) reference.ModAttackDamage modifyBy:float objectID:ref
Modifies the base attack damage up or down.
Example:
ref Weapon float WeaponDamage set Weapon to player.GetEquippedObject 16 ModAttackDamage 10 Weapon
Add 10 to the current player's equipped weapon attack damage.