Category:Factions

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Revision as of 17:26, 24 September 2006 by imported>ICUP (changed spelling - modifer to modifier)
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Factions are groups that actors can belong to. Common membership in a faction affect disposition.

  • Name: The display name of the faction. This field is only relevant if the player is able to join the factions.
  • Crime Gold Multiplier: When the player joins this faction, his bounty will be multiplied by the number in this box.
  • Hidden from PC: If this box is checked, the faction never appears on the player's sheet, even if he is a member.
  • Special Combat: Allows two members of the faction to hit one another without alerting the guards, as used in the Blades Training faction.
  • Evil: If this box is checked, the faction is considered evil. An NPC that belongs only to evil factions is not protected by the laws of Cyrodiil. Any crime committed against an evil NPC does not create bounty. The player can steal from or murder such NPCs with impunity. If an NPC belongs to both evil and non-evil factions, crimes committed against him will generate bounty.
  • Rank Data: Each rank in the faction has a title for both male and female members. Membership in a faction assumes rank zero. The Rank Insignia is the icon for that rank.
  • Interaction Relations: The disposition modifiers for other factions are listed here. The modifier is per rank. For example, if the modifier is +5, and an NPC is rank three in the faction, he has a +15 disposition modifier.

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