SetAttackDamage
Revision as of 13:14, 14 September 2007 by imported>WereWolf
A command for Oblivion Script Extender
Syntax:
(nothing) reference.SetAttackDamage nuDamage:long objectID:ref
SetAttackDamage - sets the base attack damage.
Example:
ref Weapon float WeaponDamage set Weapon to player.GetEquippedObject 16 set WeaponDamage to Weapon.GetAttackDamage set WeaponDamage to WeaponDamage * 2 Weapon.SetAttackDamage WeaponDamage
Double the current player's equipped weapon attack damage.