Spell
Revision as of 13:04, 28 March 2006 by imported>Emprint (Fixed typo.)
A spell is a collection of magic effects that can be placed in an actor's spell inventory. The actor triggers these effects by casting the spell.
- Type: The type of spell, which affects it's cost and how often it is used.
Type | Properties |
---|---|
Ability | These effects are always active. Must be Self effects. |
Disease | Effects can be transferred by a hit in combat. Percentage chance per hit. |
Lesser Power | Cost to cast is fixed. The actor's skill is ignored. |
Poison | ? |
Spell | Normal cost to cast. No limit on casting. |
Power | Cost to cast is fixed (usually zero). Can only be cast once a day. |
- School: The school is always the same as that of the single most expensive effect.
- Disallow Spell Absorb/Reflect: If checked, this spell cannot be absorbed or reflected.
- Script Effect Always Applies: ?
- Area Effect Ignores LOS: Normally an area effect spell must have line of sight from it's center to the target in order to affect it. For example, hiding behind a pillar will protect an actor from a fireball. However, if this box is checked, intervening objects are ignored.
- Immune to Silence: This spell can be cast even if the actor is silenced. Usually reserved for racial powers.
- PC Start Spell: If checked, the player starts the game with this spell.
- Auto-Calculate: If checked, the cost of the spell is the sum of the individual effects.
- Spell Level: Sets the skill rank necessary to cast the spell.