Category:Oblivion Script Extender

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Revision as of 03:27, 1 September 2006 by imported>Behippo (new thread)
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Description

Oblivion Script Extender v0008 by Ian Patterson and Stephen Abel

The Oblivion Script Extender runs in the background behind Oblivion, allowing the addition of new functions for scripters to use in mods. Still very early in development, OBSE has already completely revolutionized scripting with the addition of such much-asked-for functions as IsKeyPressed and GetCurrentSpell.

This doesn't make any modifications to oblivion.exe or TESConstructionSet.exe, or any other files in your Oblivion install, so don't worry about permanent side effects. It will only work with specific versions of Oblivion - in general, it will not work with localized versions, Direct2Drive versions, unpatched versions, and no-CD cracks can prevent it from working as well. See Discussion for more details.

ianpatt's Comments

"This release is focused on magic decoding with GetMagicItemValue, GetMagicEffect[Code]Value and MagicItemHasEffect[Code]. You've noticed the [Code] designation by now. The CS is very picky about using the 4 character Magic effects. When we return those values we can't pass them back into other script functions. So our Magic Effect functions come in two flavors: one that takes the magic effect and one that takes the same value returned as an integer from our functions.

We also added a new value to the various object value functions to get the enchantment object of some equipment. We added GetEquippedObjectValue and GetEquippedCurrentValue to get the values of items equipped in a specific slot. Finally we added GetNumMouseButtonsPressed and GetMouseButtonPress and fixed a few bugs. "

Installation
  1. Copy obse.dll, obse_editor.dll, and obse_loader.exe to your Oblivion directory.
  2. Copy scripttest.esp or another OBSE enabled ESP to your Oblivion plugins directory and enable it in the launcher.
  3. Run oblivion by running obse_loader.exe from the Oblivion directory.
  4. To create mods using OBSE, you need to run obse_loader.exe with a -editor flag. This can either be done with the Command Line (typically Start->Programs->Accessories->Command Prompt) or by creating a shortcut whose Target reads as follows:
    "...wherever it's installed\Oblivion\obse_loader.exe" -editor
Troubleshooting

Oblivion doesn't launch after running obse_loader.exe:

- Make sure you've copied obse_loader.exe, obse.dll, and obse_editor.dll to your oblivion folder. That folder should also contain oblivion.exe. - Check the file obse_loader.log in your oblivion folder for errors.

obse_loader.log tells me it couldn't find a checksum:

- You may have a version of Oblivion that isn't supported. I have the english official patch v1.1.0.511, localized versions with different executables or different patches will not work. If there's enough legitimate demand for it, I can add support for other versions in the future.

- Your Oblivion install may be corrupt. Hacks or no-cd patches may also change the checksum of the game, making it impossible to detect the installed version.

Crashes or other strange behavior

- Let me know how you made it crash, and I'll see about fixing it.

Contact

Send email to ianpatt+obse [at] gmail [dot] com. (yes, keep the + symbol, it helps sort email) Send email to behippo at gamer [at] silverlock [dot] org.

Home Page

Silverlock

Discussion

Release thread on The Elder Scrolls Forums

Direct Download (Silverlock)

Click here to download

Subcategories

This category has the following 14 subcategories, out of 14 total.

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Pages in category "Oblivion Script Extender"

The following 6 pages are in this category, out of 6 total.