Talk:CreateFullActorCopy
Revision as of 09:32, 6 July 2006 by imported>ShadowDancer
Dragoon Wraith TALK 13:20, 5 July 2006 (EDT): Does this simply create a new Reference to the same Object, or does this create a new Object that is a duplicate of the original? (i.e. if I use Object-changing function on a copy, will it affect the original)
Also, anyone know a good way to copy over the factions and things that the base has, to create a true duplicate?
- ShadowDancer 10:32, 6 July 2006 (EDT): Well short of writing a script that goes through all of the factions and does a GetInFaction & GetFactionRank/SetFactionRank on the CreateActorFullCopy I can't think of an easy way to do it. Interestingly enough, while the CreateFullActorCopy may not have AI Packages, they do have the combat packages and spells hardcoded into the specified actor. Leaving out that one tab on the actor is a bit odd if you ask me, though I suppose it had to do with what they thought they were doing when they made the game. If you need the dialogue, I haven't a clue as to how you would add that onto a copy since I don't see how you could find out the packages that the actor originally had.