Talk:GetEquippedObject
Revision as of 17:19, 11 June 2007 by imported>TS7 (Reverted edit of Ry5Bnv, changed back to last version by JOG)
I'll be running a test script to try and figure this out when I have time later today, but I'm wondering if anyone knows if all of these slots can actually have items equipped in them, and what the difference between a few of the slots is.
1 hair - can anything be equipped here? 9 weapon - 4 weapon slots...are these based on the weapon's anim type 10 back weapon - or whether it's currently equipped, 11 side weapon - and can only one be filled at a given moment? 12 quiver - is this different from ammo(17)? 16 weapon 17 ammo
If no one knows then I'll post my results later. Scruggs 09:15, 6 August 2006 (EDT)
- Dragoon Wraith TALK 10:55, 6 August 2006 (EDT): Helms can be equipped on the Hair slot, for one. I don't know about the rest.
- Okay, thanks. I did some testing, and I'm finding that 9, 10, 11, and 12 don't seem to be used, regardless of whether the equipped weapon is sheathed or readied. I'm hoping it's safe to assume they are never used by actual items. It seems more likely that they are used for whatever sheath or quiver is included with the equipped weapon. Scruggs 18:39, 6 August 2006 (EDT)
- 14 (Torch) also doesn't work. --JOG 21:52, 23 August 2006 (EDT)