Cast

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Revision as of 15:08, 5 July 2007 by imported>DragoonWraith (CS 1.0)
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Syntax:

[[ActorID|ActivatorID.]Cast SpellID [TargetRefID]

Example:

Cast ShrineAkatoshSpeedMagicka Player

Calling object casts the specified spell at the target. The behavior of this function depends on the range of the spell and the types of the calling object and target reference:

Notes

  • This function can be used to force the player to cast a spell on himself, but cannot force him to cast Touch or Target range spells at other actors or objects.
  • If called by an actor, the actor will play his normal spellcasting animations while casting the spell. If the actor is a creature with no spellcasting animation, the function will not work. When called on anything other than an actor, the calling object does not animate.
  • Only certain types of objects appear to serve as valid targets. Actors and activators work, but when some other object types, such as Items, are supplied for the Target parameter, the spell projectile will travel down the negative y-axis rather than in the direction of the target.
  • This function is unreliable when used to force an actor to cast a Target-range spell on a target which is not within Touch-range. Often the actor will attempt to walk into touch-range of the target and then cast the spell, but more frequently he will simply ignore the function.