GetNthSpell
Revision as of 15:33, 13 February 2008 by imported>Haama (Standardized)
A command for Oblivion Script Extender
Syntax:
(count:long) reference.GetNthSpell whichSpell:long
Returns the reference's Nth spell.
Notes
- Only works on NPCs; won't work on creatures.
- whichSpell is an index that starts at 0 for the first spell in the list.
- Note that the CS compiler doesn't expect spells to be returned as a ref. If you are calling this function multiple times to set the same ref variable you need to assign that variable to some other type (say a weapon) in between your calls to this function. Otherwise the ref will continue to keep the value from the first call.