GetSelf
Revision as of 22:40, 9 January 2007 by imported>Scruggs (Doesn't work on lights, which is truly stupid)
Syntax:
set refVar to GetSelf set refVar to this
Example:
if GetSelf == GetActionRef
set MyQuest.targetRef to GetSelf
Returns the calling object itself as a reference. Useful for if statements, or for setting reference variables on other scripts.
Notes:
- When this function is called on a carriable object (such as a weapon or miscellaneous item), the reference returned only remains valid while the object remains in the gameworld.
- This function appears to be unreliable when called on the player.
- This function returns 0 when called on a Light.