FSkillUseFactor

From the Oblivion ConstructionSet Wiki
Revision as of 10:11, 30 September 2007 by imported>ShadowDancer (formatting)
Jump to navigation Jump to search
Description

Controls the amount of experience needed to gain a level in any skill, with higher values requiring more experience per level, and lower values requiring less experience per level. This is a linear multiplier.

See also: FSkillUseExp, FSkillUseMajorMult, FSkillUseMinorMult, FSkillUseSpecMult.

Default value

0.3500